![]() Nothing could excite me more.Įador is not exactly that game. From its footage, it and its predecessor look like everything I could want from a title following in the footsteps of Master of Magic: a colorful world of fantasy with provinces and resources to capture, strongholds to strengthen, hero units to command, quests, ancient tombs, turn-based strategy from campaign and combat maps, and multiplayer options to battle with friends. 2013 is looking to be a promising year for armchair generals, be it of the sorcerer variety or otherwise.Įnter Eador: Masters of the Broken World, a recently released remake of a Eador: Genesis. ![]() ![]() And Age of Wonders, a series I greatly enjoyed more than a decade ago, is returning with a third sequel this Autumn. Stardock is set to release its latest edition of Fallen Enchantress this year, with a dense beta already available to those who pre-order. Thankfully, this fantasy sub-genre refuses to die. But unfortunately they’ve become something of a niche market, with worthwhile titles few and far between. They felt more alive than anything else I had played from its genre of grand turn-based strategy. Ripe for conquest was a world of fantasy, with dragons and goblins and elves, and unique hero units to recruit and control. Master of Magic and its spiritual successors allowed for me to conquer more than just the kingdoms of man. Civilization and the Total War series have long melded those two aspects into wonderfully rich titles, but there are a certain few, similar games from days past that hold a special place in my memory. For others, it’s raising an army and seeing it conquer their enemies. ![]() ![]() For some, the joy lies in overseeing the growth of fledgling villages into bustling cities and maintaining the happiness of their people. There’s a powerful appeal to commanding an empire. ![]()
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